IPhone Software Sales Take Off

Written by Jurie on 14.08.2008 | Industry

There has been a lot of news about the iPhone as a gaming platform lately. Here’s a quote from a Wall Street Journal article I found particularly interesting:

Videogame specialist Sega Corp. says it sold more than 300,000 copies in 20 days of its $9.99 Super Monkeyball game, in which players guide an orb around mazes by tilting their iPhones. “That’s a substantial business,” says Simon Jeffery, president of Sega’s U.S. division. “It gives iPhone a justifiable claim to being a viable gaming platform.”

Indeed. Another internet-related distribution channel for games. Yay!

(Via The Unofficial Apple Weblog.)

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Masocore Games

Written by Jurie on 13.08.2008 | Game Design, Indie

Anna Anthropy, the writer of Auntie Pixelante, has written an interesting post about Masocore games: games that screw with the conventions of video games and the expectations of the player.

trees full of apples. unassuming, you stride under one, and an apple falls from the tree and crushes you, sending you back to the start of the screen. you approach again, this time cautiously poking your nose out under the tree in an attempt to goad the apple into falling before you pass. you don’t jump back in time, you get crushed. this time it works, and you begin carefully making your way across a screen full of apple trees. some apples only fall in pairs, and you have to dodge between the two. sometimes you can jump at an apple to spook it into falling early. about halfway across, you notice an apple low enough you can jump over it. tired of the tedious apple-teasing, you graciously accept the respite of an apple you won’t have to dodge mid-fall. you jump over the apple, and the apple falls up and kills you. the apple falls up and kills you.

Very interesting. I am noticing a stronger tendency to play with the medium’s conventions, but I don’t know if that is because I am paying more attention to indie games these days or because there are more indie games or people actually are playing more the medium’s conventions… or all three. Yes, I know people have been doing this for a while - I am talking about a perceived increase. In any case, I think it’s a good thing.

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Two games from Deep Silver Vienna

Written by Jurie on 08.08.2008 | Austria & Germany, Games

After Rockstar Vienna was closed down, the founders started a new company called Games That Matter. In August last year they were acquired by Koch Media and they are now known as Deep Silver Vienna.

Two of the projects they have been working on have recently been announced: Cursed Mountain, a survival horror game for the Wii set in Tibet, and Ride To Hell, a free-roaming action game for next-gen consoles and PC, set on the US West Coast in the 60s.

As Deep Silver Vienna uses a development model that’s heavily based on outsourcing, they are much smaller than in the Rockstar Vienna days. It will be interesting to see how well these projects do: there are very few console games being made in German-speaking countries, let alone in Austria.

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The Parallel Universe Film Guide

Written by Jurie on 08.08.2008 | Storytelling

Check out The Parallel Universe Film Guide, a kind of IMDB from an alternate reality. I like this kind of stuff a lot. Too bad it is meant as a parody… unlike this, still one of my favorite websites.

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