Groundhog instant
Remember IF? Interactive fiction? The whole scene of people who are still making and playing text adventures? I've been meaning to dive in there for a long time, but as always it's hard to find the time.
But recently I came across Aisle, an experimental piece of IF by Sam Barlow. It won a XYZZY award in 1999 for Best Use of Medium.
Here's an extract from a good review of Aisle:
"The premise is simple: the game has one move, and it "ends" after that move and automatically sends you back to your original position. By interacting with what's around you -- and by incorporating knowledge gained thereby into future moves -- you learn about your own character and make sense of his various neuroses, fears, and hangups (to some degree, anyway). In the process, you get a sense -- at least, I did -- that your character, in this one move, is at a crossroads of sorts (or, at least, that the moment can mark a turning point, a change, if treated that way), and you take a look at where various paths might lead."
Sounds intriguing, doesn't it? I've played it, and it's quite well done. Aisle is a highly condensed short story: it contains just a key moment in the main character's life, repeated over and over again. (As far as I know there is no resolution, so this post's title is just me being cute.)
Although Aisle will not revolutionize interactive entertainment - arguably, it's not even interactive - I really, really love the fact that there are people out there doing games like this.
(Download the Inform interpreter here - I could neither play the game online, nor download the interpreter from the Aisle webpage.)