Real world military settings too close for comfort
Sony video game to omit Quebec separatist mission to blow up Toronto subway.
Although I find that Quebecois separatism always carries a note of involuntary comedy, I believe this is the first time that authorities complain about the realism and appropriateness of the setting of a video game because it impacts the public's physical safety, rather than their moral safety. Given the current fashion for real-world techno-thrillers featuring special forces agents, either alone or in squads, I'm surprised it took that long.
(From Slashdot Games.)