What I like about Katamari Damacy
I just finished Katamari Damacy. I started playing Monday night, now it's Wednesday night. I guess I played about 8-12 hours in total. Here's what I liked about the game:
- The save game selection screen
- Looking up in the tutorial level
- Looking down in the constellation screen
- The TV in the living room
- The King of All Cosmos and his parenting skills (and his diary)
- The Prince
- What you see when a level is loaded
- Starting with a 1m katamari and going all the way to 300m in one level
- Wiggling creatures and screaming people attached to my katamari
- Despite the fact that aforementioned creatures and people get collapsed into flaming balls of gas, it's a non-violent game
- What happens when you lose a level (somehow I saw this a lot on star 7)
- The music
- The fact that it's a short game, but there seems to be genuinely cool hidden stuff
- The very satisfying ending (I didn't even get the 'UN mode' even though I'd seen it at GDC...)
- Easy access to everything you've seen or unlocked
- The visual style and general upbeat wackiness
- "Oh! I feel it! I feel the cosmos!"
Update: Fixed stupid typos.