Slides and videos from IGDA Leadership Forum 2007
A ton of material from the IGDA Leadership Forum 2007 is online now. Videos, slides, summaries... a lot of stuff. I haven't even started looking through it yet, but the list of sessions looks very tasty:
Leadership Track:
- Building the Perfect Team
- Leadership Lab
- Death By 1000 Ideas: Managing Designers and Creatives
- Managing Engineers
- Managing Artists and Art Outsourcing for Next-Gen Games
- Communication Breakdown: How to Prevent This on Your Watch
- Caught in the Middle: Managing Staff, Teams and Executives
- How Not To Dine In Hell: Next-Gen Development Without Killing Your Team
Production Track:
- How Not To Schedule A Project
- Agile Implementation
- Something from Nothing
- Working with Publishers as a Developer Producer
- Local Anesthetic: Painless Game Localization
- Cross Discipline Team Collaboration
- Leveraging Outsourcing to Enhance Development
- Dilemmas of the Publisher's External Producer
Keynotes:
- Ultimate Objectives: Lessons Learned From Building BioWare
- 10 Surprising Ideas for Leaders on the Future of Games