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More thoughts on tagging
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Procedural content generation in Mainframe
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Repetition and procedural content generation
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Mainframe, the procgen horror IF game Liz England and I made
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The conflict between game design and AI programming
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Why I'm not publishing the slides to my dark side of game development talk
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Resources for my talk on the dark side of game development
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The RSS feed of this site has changed
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Read this if you subscribe to the RSS feed of this site
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Session evaluation of my GDC 2015 talk
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The mystery of Miholjanec
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Recruitment bait-and-switch
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Slides and post-mortem for my GDC 2015 talk on narrative design
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Gameplay metrics: game design's best kept secret?
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What I talk about when I talk about "story"
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What I learned going from game programming to web programming
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A brief note on the formalism discussion
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Extreme data-driven development on Ambermoon, Amberstar, and Albion
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How organizations react to ideas
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Belated thanks
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On narrative in Tetris / Match 3, and mechanics in IF