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Gameplay metrics: game design's best kept secret?
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Some notes on narrative design
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Bookmarks for January 19th through February 3rd
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Pathologic
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Observations on Lego Star Wars
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The 90-9-1 Principle explained
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Masocore Games
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Fairway Solitaire: The End
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Usability and accessibility
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Emotion Engineering in Videogames by Stephane Bura
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My progress in Assassin's Creed
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The usability testing on Halo 3
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Balance of Power book by Chris Crawford finally available again
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Three hundred mechanics, with comics on the side
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On Team Fortress 2 and Portal
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The forgotten genre of the submarine simulation
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What to do if you don't have a game designer on your team
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Why game design is important
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Surreal Game Design: a group blog on game design
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Study proves violent video games make women smarter
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Regarding The Elder Scrolls: Oblivion
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Checkers has been 'solved'
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More complete, produced game design documents
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AIIDE 2007 proceedings
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More on Aufbaustrategiespiele
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Ubisoft buys Sunflowers: Commentary
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Complete, produced game design documents
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Emotional input
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Short feedback loops
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GDC 2004: Game Design Methods of ICO
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Breaking the fourth wall
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Chris Crawford
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Ideology not installed
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Debate
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400
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Innovative games
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Making sense
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Civved
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Ion Storm update
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On with the show
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Jamming
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Social mobiles
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Interactive storytelling galore
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The level 32 warrior has no clothes
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Collaborative filtering to encourage roleplaying in MMOs
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A new blog, an old question
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Battle of Helm's Deep: game technology