Argl
That double post was intentional. It's all true. And yes, I'm still in the office. Again. A deadline is never dead until the game is actually on the shelves.
That double post was intentional. It's all true. And yes, I'm still in the office. Again. A deadline is never dead until the game is actually on the shelves.
This is the last all-nighter before the hopefully final submission of GTA III and GTA: Vice City to Microsoft. Most of the team started work at around 2PM today. The games need to be in New York by 9AM (12 PM our time), and we're going to keep working until then...
So this is why I haven't updated the blog. Soon, many entries I've been collecting over the last few weeks, plus some ruminations on crunching.
It was only a matter of time. Someone has written a C64 emulator for the Nokia 3650.
Update: Screw that ugly breadbox: there's a ZX Spectrum emulator for the Nokia 3650!!!1! The One True 8-Bit Computer!
What's wrong? Jurie had four days - four whole days - off work after months of crunching... and? No. Updates.
What's wrong with this guy? He must have dozens of cool items stashed away.
Pictures at eleven.
I'm finally allowed to talk about it: the game I've been working on ever since April is the Xbox port of Grand Theft Auto: Vice City. It's a double project, together with the Xbox port of Grand Theft Auto III. This means that we have two sets of leads (including two project managers, I'm the one for Vice City) but we work together very tightly.
So now y'all know.
Once again I am in the office while we are all crunching, trying to hit our next milestone. I may be here for a while yet. In the mean time, here are some news items I just saw on Slashdot that might tickle your fancy:
What else am I going to write at 4:30 in the morning, except that Game Players are an Increasingly Diverse Group, Says Poll? Seniors are up, so are adult women. Draw your own conclusions.